The Unique Game of Disco Elysium

By Riker Santivong.

Disco Elysium is a role-playing game published in 2019. It was written and desgined by Estonian writer Robert Kurvitz. It is known for its distinct oil pant art style, game mechanics, and narrative. A "Final Cut" edition of the game was published in 2021, featuring additional content including full voice acting. Here in this post. we will explore the unique aspects of this game.

Gameplay

Disco Elysium is quite different from other role-playing games, instead of traditional mechanics found in traditional RPGs it relies on a combination of skill checks via dice rolls and dialogue options with both interact with 24 different character skills. All mechanics like combat or minigames are completely absent. What makes the game so special is how the dialogue choices and skill checks, interacts with the current character's skills.

For example if your character has an high empathy skill, new text and dialogue options would open up and the player would have a high chance of passing an "empathy" skill check that would unlock even more dialogue and text. In many cases in the game, the character would have a high enough skill that it triggers multiple skills at the same time. These skills are presented in game as different voices in the player's head, who speak up at the right time.

The game is not set in our world, but in one where the laws of reality are optional. The world is broken up into islands of reality, known as isolas, by the Pale, a fog-like space of unreality extremely dangerous to human life. In the background, there are many different clues to the state of this very different world that has led to the current state of the setting and the events of the game.

In addition Disco Elysium has two different inventory systems. First is the traditional system found in most games, where wearing different gears can give different bonuses or malsuses. The other system is the "Thought Cabinet". While the character is exploring the world and talking with the people that live in it, a thought can strike their mind. The player character can decide to pursue the thought futher in the "Thought Cabinet" a menu where the player choose to "conceptualize" it. After mulling it over for several hours, the player character can fully conceptualizes the thought and is awarded bonuses for doing so. It functions as sort of inventory system that allows the player to fit into a certain role that the player desires or gain benefits to pass a certain skill check.


Voicing the Game

 (Image credit: Mikee Goodman)
Image credit: Mikee Goodman.

In order to cover all these dynamic options, the developers wrote over a million words for the Final Cut edition of the game, all fully voiced. While the game features a couple dozen voice actors, a person named Lenval Brown had the lion's share of the lines, over. As it happens he had never voice acted up until that point except for three words for a small project of his. In an interview with PC Gamer Although he was unfamiliar with the game itself, he had the help of the game's voice director Cash DeCuir. In addition to being the game's main narrator, he also plays the 24 different voices that are tied to the character's skills. Lenval had to ensure that each of the 24 voices have its own distinct way of speaking like tone and other mannerisms. Over the course of eight months, three days a week, he did voice work for the game. He greatly enjoyed doing the work, especially with how he ensured that the different styles of writing for each voice could be expressed through his voice.


Trivia

Despite the game releasing during a busy year in gaming, Disco Elsyium was nominated and won numerous awards in the 2019 Game Awards such as Best Narrative Game, Best Indepedent Game, Best Role-Playing Game, and Outstanding Achievement in Story. It would win several more awards for its music and narrative.

Mikee W. Goodman plays three (or four) additional voices in the character's head as well as two drunks in the real world. The Final Cut added a full rework and expansion of all voice acting.

The game's initial working title was Torson & McLaine, this was later changed into No Truce with the Furies, before finally being changed to Disco Elysium in early 2018. The poem "Reflections" by R. S. Thomas, which the line is taken from, is still quoted at several points in the game.